Dragon Age: Inquisition

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sbryzl
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Dragon Age: Inquisition

Stats, perks, gold, influence, approval, shards, hallas, bag size, caprice, power, nocd, unlimited potions, stamina, shop items and max stacks.
Caps raised on strength dexterity and magic.

Thanks to ReDragonInc for organizing and labeling the tabular array.

Links to other tables in the topic, I have no idea of their effectiveness:
viewtopic.php?p=171389#p171389
viewtopic.php?p=204762#p204762
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How to use this cheat tabular array?

  1. Install Cheat Engine
  2. Double-click the .CT file in society to open it.
  3. Click the PC icon in Crook Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to one
Attachments
DragonAge_Inquisition_Statfinder1.iv.nothing
(28.five KiB) Downloaded 7631 times

Last edited by sbryzl on Mon February xiv, 2022 7:56 pm, edited 15 times in total.


STN
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Re: Dragon Age: Inquisition

Post by STN »

sbryzl wrote: ↑

Sun Mar 05, 2017 i:30 am

.

You can upload them here if you'd similar. More permanent than a gdrive link which might disappear.



Ronstaman
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Re: Dragon Age: Inquisition

Post by Ronstaman »

I dont know almost "all" credit. Fifty-fifty the op's ct(at cheatengine) has Nextstep every bit the assembler but its by olegbl. And the one posted is by Sunnie.
[Link]

[The extension jpg has been deactivated and can no longer exist displayed.]


bbb18
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Re: Dragon Age: Inquisition

Post by bbb18 »

Can someone help me please? The last tabular array doesn't seem to piece of work for me! I change the values, in "Resources", "Attributes", etc but nothing changes!
I'm using Cheat Engine v6.6 (x64) with the latest version of the game from Origin.


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ReDragonInc
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Re: Dragon Age: Inquisition

Mail by ReDragonInc »

Neither tabular array seems to piece of work properly. Table one'due south values on the statfinder constantly alter without input, even when the game is paused. Table 2'south values are inaccurate (I remember) and one of them keeps changing health, when it has nothing to do with wellness (Not talking constitution).


sbryzl
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Re: Dragon Age: Inquisition

Post by sbryzl »

ReDragonInc wrote: ↑

Tue Apr 04, 2017 9:38 am

Neither tabular array seems to work properly. Table ane'due south values on the statfinder constantly change without input, even when the game is paused. Table ii's values are inaccurate (I think) and i of them keeps changing health, when it has nothing to do with wellness (Not talking constitution).

Yous tin send me a trace of the statfinder script and I may be able to prepare it. You lot can either pm me a link to the trace file or put it here.

Post-obit are instructions for creating the trace:
Load a saved game.
Enable the DAI statfinder script
Open memory viewer
Right click in memory viewer and go to address "statscanner"
Right click the jmp operation at statscanner and follow it, will wait like this

1DAIjmpScript.png

Correct click the cmp operation which comes up and select "Break and Trace" and trace anywhere from 100 to 1000 ops

2DAItraceScript.png

In one case complete save the results to disk as text and transport it, should be between 20k and 200kbyte

3DAIsaveTrace.png


Teacup_Rancor
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Re: Dragon Age: Inquisition

Postal service by Teacup_Rancor »

I am having a like issue. The values for each character seem to cycle from i character to another -- i.e. the values for character 1 will become the values for one of the other characters. Some of the attribute values do actually modify permanently while others exercise not. On my rogue character, the cunning, constitution, and willpower values are permanently changed but the dexterity, strength, and magic values reset. I followed your instructions and traced the statfinder script - file should be in the link beneath. I promise this helps!

[Link]


sbryzl
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Re: Dragon Age: Inquisition

Post by sbryzl »

Thanks anybody I believe I've found the trouble and am working on solution at present.


sbryzl
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Re: Dragon Age: Inquisition

Post past sbryzl »

I believe I fixed it and put information technology through some stress testing on my side and everything is property up here.

The issue with stat changes not beingness constructive are at least a 2 fold issue. One is that they don't work when the game is locked from saving such as in the Dead Hand cavern in Exalted Plains. The other time I have constitute is when the characters are ready to level up only the points have non been spent still. If anyone tin can confirm or disprove that or has annihilation to add it would be appreciated. I may need to make a split up tabular array for applying in special situations like that.

This table should work improve. If information technology is non working but information technology doesn't crash then please brand another trace and this time I have inserted a signal to trace from called "tracecode". So that is what to search for in the memory viewer.

I should also add there is no unlimited stamina in this table. I will have to add together that in again once I am sure it is working.

Cheers again. Hope it works for you this time.


Teacup_Rancor
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Re: Dragon Historic period: Inquisition

Post by Teacup_Rancor »

Ok, so the attribute values still won't stick for me but the skilful news is that the graphic symbol cycling seems to be fixed.

I tested a couple of different things though relating to the unspent points status. Ultimately, that did not make a difference for me.

Method
I tried changing i of the values that I knew would alter (cunning) before and after spending all unspent points. I was able to change the value earlier and afterwards (though I did need to fast travel so that it would reload the values in order to update the affected values like critical gamble for cunning).

I tried the same thing with dexterity (which is ane of the trouble values). Information technology was besides unchanged by having unspent points. The dexterity value changes, information technology merely does not persist through fast travel or restart. I am not sure but it seems similar the display value existence changed instead of the internal one.

I'll keep testing out different things but here is the "tracecode" info for my game.

[Link]

Thanks!


sbryzl
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Re: Dragon Age: Inquisition

Post past sbryzl »

Cheers, looks like first event is dealt with.

I was not aware before of the event with dexterity, strength and magic. My assumption was that this is an originating data array from which other arrays are built. Cunning works equally it should by allowing the new stats to calculate after fast travel but those others do non mesh with this theory since they practice just the opposite which is foreign considering they come from the same information array. I will have to debug why those values are reverted.


stoicazoic
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Re: Dragon Age: Inquisition

Post by stoicazoic »

Here'southward the table/scripts I've been using. It'southward pretty sometime simply it generally seems to still piece of work. It's more user friendly than what'south been posted so far.

Edit: Upon rechecking it looks similar it'south actually an older version of ane already posted. I'll exit information technology here for posterity though.


sbryzl
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Re: Dragon Age: Inquisition

Post by sbryzl »

This table has now been updated with modifier offsets for strength, dexterity and magic. They were in dissimilar sections before merely I set up them as children to the respective base stat and so they will be quickly visible. The unlimited stamina script has been re-enabled. I believe the only remaining outcome is that the approval script tin can cause crashes sometimes then I will await into that.


sbryzl
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Re: Dragon Age: Inquisition

Post past sbryzl »

The approval ratings script has been updated. I'm arbitrarily changing the tabular array version to 1.1.

Small-scale annotation:
There is a section titled Grouping 17 which is a long list of unlabeled stats. You tin make up one's mind a label for these by copying and following pointer 0x10 offsets back from the float value listed. You will then run into a clarification of value which is the next group of words in ascii text format. I did not characterization all these simply because it is a lot of work which I don't feel like doing.